Difference between revisions of "RoboCup Software"
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;[[RoboCup Soccer|soccer]] | ;[[RoboCup Soccer|soccer]] | ||
− | :Everything after vision and before radio happens here. | + | :Everything after [[RoboCup_Vision|vision]] and before radio happens here. |
;[[RoboCup Simulator|simulator]] | ;[[RoboCup Simulator|simulator]] | ||
:Simulates a game environment, including vision and radio | :Simulates a game environment, including vision and radio |
Revision as of 21:26, 17 May 2017
Overview
RoboCup Software encompasses all parts of the system that run on a host machine (not the robots). The entire software system is composed both of the components we play soccer and compete with as well as a sort of SDK that allows new components to be written quickly for idea and system testing.
We currently host our software project on github, so check it out: https://github.com/RoboJackets/robocup-software.
Main Programs
- soccer
- Everything after vision and before radio happens here.
- simulator
- Simulates a game environment, including vision and radio
- sslrefbox
- The standard SSL referee box for issuing referee commands to all teams
- radio
- Radio communication with on-field robots
Logging Utilities
- log_viewer
- Playback of logged data
- simple_logger
- Records vision and referee data just like soccer does, but with no processing.
- convert_tcpdump
- Reads vision and referee packets from a tcpdump file and generates a log file. Use with util/log_vision.
Development
- RoboCup Tips&Tricks
- Some pointers on how to begin writing and debugging code.
- RoboCup GIT HOWTO
- We currently use Git as our code management system, and this will explain how to acquire and update the code base.
- RoboCup Simulator Execution
- How to start and configure the simulator and connect to one or two soccer playing modules, as well as the Referee Module
- RoboCup Live Robot Execution
- How to start and run the soccer with actual robots, connect to shared vision, and receive commands from the Referee Module
Conventions
There are a variety of conventions used throughout the code, both to represent soccer-playing, and to maintain consistency in code development.
- RoboCup Field Structure
- The coordinate systems and their relationship to the field
- Field and Camera Information
- Specifications on our cameras