Difference between revisions of "RoboCup Software"
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− | =Overview= | + | = Overview = |
+ | |||
RoboCup Software encompasses all parts of the system that run on a host machine (not the robots). The entire software system is composed both of the components we play soccer and compete with as well as a sort of SDK that allows new components to be written quickly for idea and system testing. | RoboCup Software encompasses all parts of the system that run on a host machine (not the robots). The entire software system is composed both of the components we play soccer and compete with as well as a sort of SDK that allows new components to be written quickly for idea and system testing. | ||
+ | We currently host our software project on github, so check it out: [https://github.com/RoboJackets/robocup-software https://github.com/RoboJackets/robocup-software]. | ||
+ | |||
+ | = Main Programs = | ||
− | + | ;[[RoboCup Soccer|soccer]] | |
− | + | :Everything after [[RoboCup_Vision|vision]] and before radio happens here. | |
+ | ;[[RoboCup Simulator|simulator]] | ||
+ | :Simulates a game environment, including vision and radio | ||
+ | ;[[RoboCup_Referee|sslrefbox]] | ||
+ | :The standard SSL referee box for issuing referee commands to all teams | ||
+ | ;radio | ||
+ | :Radio communication with on-field robots | ||
− | + | = Logging Utilities = | |
− | + | ;log_viewer | |
+ | :Playback of logged data | ||
+ | ;simple_logger | ||
+ | :Records vision and referee data just like soccer does, but with no processing. | ||
+ | ;convert_tcpdump | ||
+ | :Reads vision and referee packets from a tcpdump file and generates a log file. Use with util/log_vision. | ||
− | = | + | = Development = |
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− | + | ;[[RoboCup Tips&Tricks]] | |
− | ; | + | :Some pointers on how to begin writing and debugging code. |
− | ; | + | ;[[RoboCup GIT HOWTO]] |
− | ; | + | :We currently use Git as our code management system, and this will explain how to acquire and update the code base. |
+ | ;[[RoboCup Simulator Execution]] | ||
+ | :How to start and configure the simulator and connect to one or two soccer playing modules, as well as the Referee Module | ||
+ | ;[[RoboCup Live Robot Execution]] | ||
+ | :How to start and run the soccer with actual robots, connect to shared vision, and receive commands from the Referee Module | ||
− | = | + | = Conventions = |
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− | + | There are a variety of conventions used throughout the code, both to represent soccer-playing, and to maintain consistency in code development. | |
− | There are a variety of conventions used throughout the code, both to represent soccer-playing, and to maintain consistency in code development. | ||
− | |||
− | |||
− | |||
− | [[ | + | ;[[RoboCup Field Structure]] |
− | [[Category: Software]] | + | :The coordinate systems and their relationship to the field |
− | [[Category | + | ;[[RC FieldCamera|Field and Camera Information]] |
+ | :Specifications on our cameras | ||
+ | [[Category:RC Software]]<br/>[[Category:2013-2014]] |
Latest revision as of 20:39, 24 May 2020
Overview
RoboCup Software encompasses all parts of the system that run on a host machine (not the robots). The entire software system is composed both of the components we play soccer and compete with as well as a sort of SDK that allows new components to be written quickly for idea and system testing.
We currently host our software project on github, so check it out: https://github.com/RoboJackets/robocup-software.
Main Programs
- soccer
- Everything after vision and before radio happens here.
- simulator
- Simulates a game environment, including vision and radio
- sslrefbox
- The standard SSL referee box for issuing referee commands to all teams
- radio
- Radio communication with on-field robots
Logging Utilities
- log_viewer
- Playback of logged data
- simple_logger
- Records vision and referee data just like soccer does, but with no processing.
- convert_tcpdump
- Reads vision and referee packets from a tcpdump file and generates a log file. Use with util/log_vision.
Development
- RoboCup Tips&Tricks
- Some pointers on how to begin writing and debugging code.
- RoboCup GIT HOWTO
- We currently use Git as our code management system, and this will explain how to acquire and update the code base.
- RoboCup Simulator Execution
- How to start and configure the simulator and connect to one or two soccer playing modules, as well as the Referee Module
- RoboCup Live Robot Execution
- How to start and run the soccer with actual robots, connect to shared vision, and receive commands from the Referee Module
Conventions
There are a variety of conventions used throughout the code, both to represent soccer-playing, and to maintain consistency in code development.
- RoboCup Field Structure
- The coordinate systems and their relationship to the field
- Field and Camera Information
- Specifications on our cameras