Difference between revisions of "How to Guide Inventor"

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(Putting the Parts Together)
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[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3d solid modeling software currently used in the FIRST Robotics Competition and by our RoboCup Small Size team. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie your @gatech.edu address). The most recent release is Inventor 2008 (which is what this guide will use).  
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[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3d solid modeling software currently used in the FIRST Robotics Competition (this guides target) and by our RoboCup Small Size team. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). The most recent release is Inventor 2008 (which is what this guide will use).
  
 
==Making a Part==
 
==Making a Part==
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First we need to create a part file. To do this...
 
===Making a Sketch===
 
===Making a Sketch===
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Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same).
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====Lines====
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To do a line you can hit l and then ...
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====Circles====
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There is more than one way to make a circle. To specify a center point ... To make tangent... To...
  
  
 
===Extrusions===
 
===Extrusions===
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various extrusions depending on your situation.
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In order to make your 2-dimensional sketch into something more tangible you will need to utilize various extrusions depending on your situation. Overtime you will figure out what your situation is and what to do.
 
====Normal====
 
====Normal====
  
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===Holes===
 
===Holes===
It is better to you the hole tool when placing holes instead of drawing the into you sketch initially. This will allow you to edit them with out going back in to the sketch later and there for save you some time.
+
It is better to you the hole tool when placing holes instead of drawing the into you sketch initially. This will allow you to edit them with out going back in to the sketch later and there for save you some time. It will also allow to specify the thread, the depth, if its counter sunk and so on.
  
 
==Putting the Parts Together==
 
==Putting the Parts Together==

Revision as of 02:16, 28 August 2007

Inventor, produced by Autodesk, is the 3d solid modeling software currently used in the FIRST Robotics Competition (this guides target) and by our RoboCup Small Size team. The software can be downloaded for free at http://students.autodesk.com (you need a valid email address from a college ie. your @gatech.edu address). The most recent release is Inventor 2008 (which is what this guide will use).

Making a Part

First we need to create a part file. To do this...

Making a Sketch

Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same).

Lines

To do a line you can hit l and then ...

Circles

There is more than one way to make a circle. To specify a center point ... To make tangent... To...


Extrusions

In order to make your 2-dimensional sketch into something more tangible you will need to utilize various extrusions depending on your situation. Overtime you will figure out what your situation is and what to do.

Normal

Revolved

Swept

Holes

It is better to you the hole tool when placing holes instead of drawing the into you sketch initially. This will allow you to edit them with out going back in to the sketch later and there for save you some time. It will also allow to specify the thread, the depth, if its counter sunk and so on.

Putting the Parts Together

Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.

Ideally your robot's assembly structure could look like this:

  1. Main Robot Assem
    1. Drive Train Assem
      1. Gearbox Assem
        1. Gears (Parts)
        2. Plates (Parts)
        3. Shaft (Parts)
    2. Frame Assem
      1. Tubes / Angle (parts)
      2. Bolts (parts)
    3. Manipulators
    4. Bumpers

Constraints

Making what you just did Useful

Drawing Files

Dimensioning