Andy's Arc Voting

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Revision as of 21:06, 7 January 2006 by AndyB (talk | contribs)
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Generally, the stratagy is to:

  • 1 Create a virtual map of obsticles and detected lines
  • 2 Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
  • 3 Generate random arcs in the needed direction of travel
  • 4 Sum the values of the terrain for each arc
  • 5 Pick the lowest arc

Page is maintained by [AndyB] and will be expanded uppon sooner or later