Andy's Arc Voting
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Generally, the stratagy is to:
- 1 Create a virtual map of obsticles and detected lines
- 2 Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
- 3 Generate random arcs in the needed direction of travel
- 4 Sum the values of the terrain for each arc
- 5 Pick the lowest arc
Page is maintained by Andy and will be expanded uppon sooner or later.