Andy's Arc Voting
								
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		Generally, the stratagy is to:
- 1 Create a virtual map of obsticles and detected lines
 - 2 Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
 - 3 Generate random arcs in the needed direction of travel
 - 4 Sum the values of the terrain for each arc
 - 5 Pick the lowest arc
 
Page is maintained by [[[AndyB]] and will be expanded uppon sooner or later