Andy's Arc Voting
Generally, the stratagy is to:
- Create a virtual map of obsticles and detected lines
- Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
- Generate random arcs in the needed direction of travel
- Sum the values of the terrain for each arc
- Pick the lowest arc
Page is maintained by Andy and will be expanded uppon sooner or later.