Andy's Arc Voting
Generally, the stratagy is to:
- Create a virtual map of obsticles and detected lines
 - Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
 - Generate random arcs in the needed direction of travel
 - Sum the values of the terrain for each arc
 - Pick the lowest arc
 
Page is maintained by Andy and will be expanded uppon sooner or later.