Difference between revisions of "Andy's Arc Voting"
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− | Page is maintained by | + | Page is maintained by [AndyB] and will be expanded uppon sooner or later |
Revision as of 20:06, 7 January 2006
Generally, the stratagy is to:
- 1 Create a virtual map of obsticles and detected lines
- 2 Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
- 3 Generate random arcs in the needed direction of travel
- 4 Sum the values of the terrain for each arc
- 5 Pick the lowest arc
Page is maintained by [AndyB] and will be expanded uppon sooner or later