Difference between revisions of "Andy's Arc Voting"
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Generally, the stratagy is to: | Generally, the stratagy is to: | ||
− | + | # Create a virtual map of obsticles and detected lines | |
− | + | # Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around. | |
− | + | # Generate random arcs in the needed direction of travel | |
− | + | # Sum the values of the terrain for each arc | |
− | + | # Pick the lowest arc | |
Page is maintained by [[User:AndyB|Andy]] and will be expanded uppon sooner or later. | Page is maintained by [[User:AndyB|Andy]] and will be expanded uppon sooner or later. |
Revision as of 20:13, 7 January 2006
Generally, the stratagy is to:
- Create a virtual map of obsticles and detected lines
- Assign each obsticle (or area of terrain) a numerical value, the lowest being the most drivable (flat ground, no obsticles etc.) the highest being an obsticle (can also be done the other way around.
- Generate random arcs in the needed direction of travel
- Sum the values of the terrain for each arc
- Pick the lowest arc
Page is maintained by Andy and will be expanded uppon sooner or later.