File:Exampledriver.cc.zip
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/* A simple example of how to write a driver that will be built as a
* shared object. */
// ONLY if you need something that was #define'd as a result of configure // (e.g., HAVE_CFMAKERAW), then #include <config.h>, like so: /*
- if HAVE_CONFIG_H
#include <config.h>
- endif
- /
- include <unistd.h>
- include <string.h>
- include <libplayercore/playercore.h>
//////////////////////////////////////////////////////////////////////////////// // The class for the driver class ExampleDriver : public Driver {
public: // Constructor; need that ExampleDriver(ConfigFile* cf, int section);
// Must implement the following methods. virtual int Setup(); virtual int Shutdown();
// This method will be invoked on each incoming message virtual int ProcessMessage(MessageQueue* resp_queue, player_msghdr * hdr, void * data);
private:
// Main function for device thread. virtual void Main();
int foop;
};
// A factory creation function, declared outside of the class so that it // can be invoked without any object context (alternatively, you can // declare it static in the class). In this function, we create and return // (as a generic Driver*) a pointer to a new instance of this driver. Driver* ExampleDriver_Init(ConfigFile* cf, int section) {
// Create and return a new instance of this driver return((Driver*)(new ExampleDriver(cf, section)));
}
// A driver registration function, again declared outside of the class so // that it can be invoked without object context. In this function, we add // the driver into the given driver table, indicating which interface the // driver can support and how to create a driver instance. void ExampleDriver_Register(DriverTable* table) {
table->AddDriver("exampledriver", ExampleDriver_Init);
}
//////////////////////////////////////////////////////////////////////////////// // Constructor. Retrieve options from the configuration file and do any // pre-Setup() setup. ExampleDriver::ExampleDriver(ConfigFile* cf, int section)
: Driver(cf, section, false, PLAYER_MSGQUEUE_DEFAULT_MAXLEN, PLAYER_POSITION2D_CODE)
{
// Read an option from the configuration file this->foop = cf->ReadInt(section, "foo", 0);
return;
}
//////////////////////////////////////////////////////////////////////////////// // Set up the device. Return 0 if things go well, and -1 otherwise. int ExampleDriver::Setup() {
puts("Example driver initialising");
// Here you do whatever is necessary to setup the device, like open and // configure a serial port.
printf("Was foo option given in config file? %d\n", this->foop); puts("Example driver ready");
// Start the device thread; spawns a new thread and executes // ExampleDriver::Main(), which contains the main loop for the driver. StartThread();
return(0);
}
////////////////////////////////////////////////////////////////////////////////
// Shutdown the device
int ExampleDriver::Shutdown()
{
puts("Shutting example driver down");
// Stop and join the driver thread StopThread();
// Here you would shut the device down by, for example, closing a // serial port.
puts("Example driver has been shutdown");
return(0);
}
int ExampleDriver::ProcessMessage(MessageQueue* resp_queue,
player_msghdr * hdr, void * data)
{
// Process messages here. Send a response if necessary, using Publish(). // If you handle the message successfully, return 0. Otherwise, // return -1, and a NACK will be sent for you, if a response is required. return(0);
}
//////////////////////////////////////////////////////////////////////////////// // Main function for device thread void ExampleDriver::Main() {
// The main loop; interact with the device here for(;;) { // test if we are supposed to cancel pthread_testcancel();
// Process incoming messages. ExampleDriver::ProcessMessage() is // called on each message. ProcessMessages();
// Interact with the device, and push out the resulting data, using // Driver::Publish()
// Sleep (you might, for example, block on a read() instead) usleep(100000); }
}
//////////////////////////////////////////////////////////////////////////////// // Extra stuff for building a shared object.
/* need the extern to avoid C++ name-mangling */ extern "C" {
int player_driver_init(DriverTable* table) { puts("Example driver initializing"); ExampleDriver_Register(table); puts("Example driver done"); return(0); }
}
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