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	<id>https://wiki.robojackets.org/index.php?action=history&amp;feed=atom&amp;title=RoboRacing_Software_Design</id>
	<title>RoboRacing Software Design - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.robojackets.org/index.php?action=history&amp;feed=atom&amp;title=RoboRacing_Software_Design"/>
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	<updated>2026-05-06T12:43:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.robojackets.org/index.php?title=RoboRacing_Software_Design&amp;diff=19071&amp;oldid=prev</id>
		<title>Mbayyari3 at 05:29, 20 May 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=RoboRacing_Software_Design&amp;diff=19071&amp;oldid=prev"/>
		<updated>2020-05-20T05:29:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:29, 20 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;circuit_race_steerer&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering for circuit races (2014 comp)&amp;lt;br/&amp;gt;drag_race_end_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;looks for the finish line of the drag race (2014 comp)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;never really worked&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;consider light sensors pointed at ground?&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_end (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/race_end&amp;lt;br/&amp;gt;drag_race_steerer&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering commands from binary local map image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;tends against steering the car (imu could improve this)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joint_frame&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering_debug (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;frame_inverted&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;should be replaced by TF tree&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;marked for removal&amp;lt;br/&amp;gt;frame_merger&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;combines lines and cones obstacle images into a joint frame&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cones_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/lines_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joint_frame&amp;lt;br/&amp;gt;iarrc_circuit_race_controller&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;controls vehicle speed during the circuit race&amp;lt;br/&amp;gt;iarrc_cone_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;LIDAR-based cone detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;may or may not have been used at comp&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;goal was to compensate for noise in laser data&amp;lt;br/&amp;gt;iarrc_dragrace_controller&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;controls vehicle speed during the drag race&amp;lt;br/&amp;gt;iarrc_joystick&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;maps joystick input to motor control&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joy&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/speed&amp;lt;br/&amp;gt;iarrc_line_detection&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;finds track lines in projected camera image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_projected&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_lines&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_debug (for debugging)&amp;lt;br/&amp;gt;iarrc_motor_relay_node&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;passes motor commands to chassis arduino&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/speed&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;iarrc_planner&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering angles for race conditions&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;expands obstacles in preprocessing&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/world_model&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;iarrc_scan_to_cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;translates from 2D LIDAR data to 3D point cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/scan&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cloud&amp;lt;br/&amp;gt;iarrc_world_model&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;basically the same as frame_merger (used at 2015 comp)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_lines&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/obstacle_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/world_model&amp;lt;br/&amp;gt;image_publisher&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;not useful&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;marked for removal&amp;lt;br/&amp;gt;pointcloud_to_image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;translates 3D point cloud into local obstacle map&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;works well&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/obstacle_img&amp;lt;br/&amp;gt;projection&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;projects the camera images to the ground plane&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/ps3_eye/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_projected&amp;lt;br/&amp;gt;stoplight_watcher&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;For starting races&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;watches for a stoplight to change from red to green&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;Worked well in testing&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;some problems at comp&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;variance in ambient lighting is breaking this&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;hardcoded variable for distance between lights should probably go away somehow&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/ps3_eye/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_circles (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/light_change&amp;lt;br/&amp;gt;visual_cone_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;finds cones in camera image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;needs a lot of work if we want it to stick around&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;may be a nice suplement for the lidar&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;circuit_race_steerer&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering for circuit races (2014 comp)&amp;lt;br/&amp;gt;drag_race_end_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;looks for the finish line of the drag race (2014 comp)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;never really worked&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;consider light sensors pointed at ground?&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_end (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/race_end&amp;lt;br/&amp;gt;drag_race_steerer&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering commands from binary local map image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;tends against steering the car (imu could improve this)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joint_frame&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering_debug (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;frame_inverted&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;should be replaced by TF tree&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;marked for removal&amp;lt;br/&amp;gt;frame_merger&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;combines lines and cones obstacle images into a joint frame&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cones_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/lines_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joint_frame&amp;lt;br/&amp;gt;iarrc_circuit_race_controller&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;controls vehicle speed during the circuit race&amp;lt;br/&amp;gt;iarrc_cone_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;LIDAR-based cone detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;may or may not have been used at comp&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;goal was to compensate for noise in laser data&amp;lt;br/&amp;gt;iarrc_dragrace_controller&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;controls vehicle speed during the drag race&amp;lt;br/&amp;gt;iarrc_joystick&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;maps joystick input to motor control&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joy&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/speed&amp;lt;br/&amp;gt;iarrc_line_detection&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;finds track lines in projected camera image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_projected&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_lines&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_debug (for debugging)&amp;lt;br/&amp;gt;iarrc_motor_relay_node&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;passes motor commands to chassis arduino&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/speed&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;iarrc_planner&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering angles for race conditions&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;expands obstacles in preprocessing&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/world_model&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;iarrc_scan_to_cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;translates from 2D LIDAR data to 3D point cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/scan&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cloud&amp;lt;br/&amp;gt;iarrc_world_model&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;basically the same as frame_merger (used at 2015 comp)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_lines&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/obstacle_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/world_model&amp;lt;br/&amp;gt;image_publisher&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;not useful&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;marked for removal&amp;lt;br/&amp;gt;pointcloud_to_image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;translates 3D point cloud into local obstacle map&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;works well&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/obstacle_img&amp;lt;br/&amp;gt;projection&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;projects the camera images to the ground plane&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/ps3_eye/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_projected&amp;lt;br/&amp;gt;stoplight_watcher&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;For starting races&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;watches for a stoplight to change from red to green&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;Worked well in testing&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;some problems at comp&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;variance in ambient lighting is breaking this&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;hardcoded variable for distance between lights should probably go away somehow&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/ps3_eye/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_circles (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/light_change&amp;lt;br/&amp;gt;visual_cone_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;finds cones in camera image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;needs a lot of work if we want it to stick around&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;may be a nice suplement for the lidar&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: RoboRacing]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mbayyari3</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=RoboRacing_Software_Design&amp;diff=14673&amp;oldid=prev</id>
		<title>Mbarulic: Created page with &quot;== Nodes ==  circuit_race_steerer&lt;br/&gt;&amp;nbsp; &amp;nbsp;generates steering for circuit races (2014 comp)&lt;br/&gt;drag_race_end_detector&lt;br/&gt;&amp;nbsp; &amp;nbsp;looks for the finish line of th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=RoboRacing_Software_Design&amp;diff=14673&amp;oldid=prev"/>
		<updated>2015-11-03T00:06:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Nodes ==  circuit_race_steerer&amp;lt;br/&amp;gt;   generates steering for circuit races (2014 comp)&amp;lt;br/&amp;gt;drag_race_end_detector&amp;lt;br/&amp;gt;   looks for the finish line of th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Nodes ==&lt;br /&gt;
&lt;br /&gt;
circuit_race_steerer&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering for circuit races (2014 comp)&amp;lt;br/&amp;gt;drag_race_end_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;looks for the finish line of the drag race (2014 comp)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;never really worked&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;consider light sensors pointed at ground?&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_end (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/race_end&amp;lt;br/&amp;gt;drag_race_steerer&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering commands from binary local map image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;tends against steering the car (imu could improve this)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joint_frame&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering_debug (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;frame_inverted&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;should be replaced by TF tree&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;marked for removal&amp;lt;br/&amp;gt;frame_merger&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;combines lines and cones obstacle images into a joint frame&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cones_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/lines_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joint_frame&amp;lt;br/&amp;gt;iarrc_circuit_race_controller&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;controls vehicle speed during the circuit race&amp;lt;br/&amp;gt;iarrc_cone_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;LIDAR-based cone detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;may or may not have been used at comp&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;goal was to compensate for noise in laser data&amp;lt;br/&amp;gt;iarrc_dragrace_controller&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;controls vehicle speed during the drag race&amp;lt;br/&amp;gt;iarrc_joystick&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;maps joystick input to motor control&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/joy&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/speed&amp;lt;br/&amp;gt;iarrc_line_detection&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;finds track lines in projected camera image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_projected&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_lines&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_debug (for debugging)&amp;lt;br/&amp;gt;iarrc_motor_relay_node&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;passes motor commands to chassis arduino&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/speed&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;iarrc_planner&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;generates steering angles for race conditions&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;expands obstacles in preprocessing&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/world_model&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/steering&amp;lt;br/&amp;gt;iarrc_scan_to_cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;translates from 2D LIDAR data to 3D point cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/scan&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cloud&amp;lt;br/&amp;gt;iarrc_world_model&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;basically the same as frame_merger (used at 2015 comp)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_lines&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/obstacle_img&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/world_model&amp;lt;br/&amp;gt;image_publisher&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;not useful&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;marked for removal&amp;lt;br/&amp;gt;pointcloud_to_image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;translates 3D point cloud into local obstacle map&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;works well&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/cloud&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/obstacle_img&amp;lt;br/&amp;gt;projection&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;projects the camera images to the ground plane&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/ps3_eye/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_projected&amp;lt;br/&amp;gt;stoplight_watcher&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;For starting races&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;watches for a stoplight to change from red to green&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;Worked well in testing&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;some problems at comp&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;variance in ambient lighting is breaking this&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;hardcoded variable for distance between lights should probably go away somehow&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;subscribes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/ps3_eye/image_raw&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;publishes to:&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/image_circles (for debugging)&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;/light_change&amp;lt;br/&amp;gt;visual_cone_detector&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;finds cones in camera image&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;needs a lot of work if we want it to stick around&amp;lt;br/&amp;gt;&amp;amp;nbsp; &amp;amp;nbsp;may be a nice suplement for the lidar&lt;/div&gt;</summary>
		<author><name>Mbarulic</name></author>
		
	</entry>
</feed>