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	<id>https://wiki.robojackets.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vleblanc</id>
	<title>RoboJackets Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/Special:Contributions/Vleblanc"/>
	<updated>2026-04-12T00:28:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Main_Page&amp;diff=15031</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Main_Page&amp;diff=15031"/>
		<updated>2016-06-15T00:47:11Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: Undo revision 15030 by Vleblanc (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;'''''RoboJackets Wiki'''''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Welcome to the '''[http://www.gatech.edu/ Georgia Tech]''' '''[http://www.robojackets.org/ RoboJackets]''' wiki! We are currently looking for both volunteers and sponsors. More info can be found on the [[How_you_can_help|How you can help]] page. Feel free to contact an [[Admins|admin]] if you have any questions about this site.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;'''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;Teams&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[FIRST|FIRST]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[IGVC|IGVC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[IARRC|IARRC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[RoboCup|RoboCup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BattleBots|BattleBots]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[TE_Sessions|Technology Enrichment (TE) Sessions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align: middle; width: 300px;&amp;quot; | [[File:RoboBuzz.jpg|center|300px|RoboBuzz]]&lt;br /&gt;
'''The Georgia Tech RoboJackets'''&amp;lt;br/&amp;gt;'''[http://www.robojackets.org/ http://www.robojackets.org]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 150px; text-align: right;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;'''Resources'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[New_Users|New Users]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How_to_Guides|How to Guides]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Help:Editing|Editing Help]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Resources_for_Learning|Resources for Learning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vendor_List|Vendor and Supplier&amp;amp;nbsp;List]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Current_events|Current Events]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://gtvault.sharepoint.com/sites/gww/scc SCC Sharepoint]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;'''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;Info&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[List_of_people|List of people]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Policies_and_Best_Practices|Policies and Best Practices]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Yearly_Housekeeping|Yearly Housekeeping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Records|Records]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Public_Relations|Public Relations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Promotional_Media|Promotional Media]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 150px;&amp;quot; | &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;'''WIP Pages'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How_to_Guides|How to Guides]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Git|Git]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Info|RoboJackets Information]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[TE_Sessions_Book|TE Sessions Book]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Main_Page&amp;diff=15030</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Main_Page&amp;diff=15030"/>
		<updated>2016-06-15T00:46:17Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span class=&amp;quot;fck_mw_magic&amp;quot; _fck_mw_customtag=&amp;quot;true&amp;quot; _fck_mw_tagname=&amp;quot;NOTOC&amp;quot; _fck_mw_tagtype=&amp;quot;c&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;5&amp;quot; valign=&amp;quot;bottom&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;RoboJackets Wiki&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Welcome to the &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;http://www.gatech.edu/&amp;quot; alt=&amp;quot;http://www.gatech.edu/&amp;quot; title=&amp;quot;http://www.gatech.edu/&amp;quot;&amp;gt;Georgia Tech&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; &amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;http://www.robojackets.org/&amp;quot; alt=&amp;quot;http://www.robojackets.org/&amp;quot; title=&amp;quot;http://www.robojackets.org/&amp;quot;&amp;gt;RoboJackets&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt; wiki! We are currently looking for both volunteers and sponsors. More info can be found on the &amp;lt;a href=&amp;quot;How%20you%20can%20help&amp;quot;&amp;gt;How you can help&amp;lt;/a&amp;gt; page. Feel free to contact an &amp;lt;a href=&amp;quot;Admins&amp;quot;&amp;gt;admin&amp;lt;/a&amp;gt; if you have any questions about this site.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot;&amp;gt; &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;Teams&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot;&amp;gt; &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;FIRST&amp;quot;&amp;gt;FIRST&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;IGVC&amp;quot;&amp;gt;IGVC&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;IARRC&amp;quot;&amp;gt;IARRC&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;RoboCup&amp;quot;&amp;gt;RoboCup&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;BattleBots&amp;quot;&amp;gt;BattleBots&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;TE%20Sessions&amp;quot;&amp;gt;Technology Enrichment (TE) Sessions&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;th rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align: middle; width: 300px;&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;/images/6/6e/RoboBuzz.jpg&amp;quot; _fck_mw_filename=&amp;quot;RoboBuzz.jpg&amp;quot; _fck_mw_location=&amp;quot;center&amp;quot; width=&amp;quot;300&amp;quot; _fck_mw_origimgwidth=&amp;quot;191&amp;quot; _fck_mw_origimgheight=&amp;quot;312&amp;quot; alt=&amp;quot;RoboBuzz&amp;quot; title=&amp;quot;RoboBuzz&amp;quot; class=&amp;quot;fck_mw_center&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;The Georgia Tech RoboJackets&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;b&amp;gt;&amp;lt;a href=&amp;quot;http://www.robojackets.org/&amp;quot; alt=&amp;quot;http://www.robojackets.org/&amp;quot; title=&amp;quot;http://www.robojackets.org/&amp;quot;&amp;gt;http://www.robojackets.org&amp;lt;/a&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 150px; text-align: right;&amp;quot;&amp;gt; &amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Resources&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot;&amp;gt; &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;New%20Users&amp;quot;&amp;gt;New Users&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;How%20to%20Guides&amp;quot;&amp;gt;How to Guides&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Help%3AEditing&amp;quot;&amp;gt;Editing Help&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Resources%20for%20Learning&amp;quot;&amp;gt;Resources for Learning&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Vendor%20List&amp;quot;&amp;gt;Vendor and Supplier&amp;amp;#160;List&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Current%20events&amp;quot;&amp;gt;Current Events&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://gtvault.sharepoint.com/sites/gww/scc&amp;quot; alt=&amp;quot;http://gtvault.sharepoint.com/sites/gww/scc&amp;quot; title=&amp;quot;http://gtvault.sharepoint.com/sites/gww/scc&amp;quot;&amp;gt;SCC Sharepoint&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot;&amp;gt; &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;Info&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot;&amp;gt; &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;List%20of%20people&amp;quot;&amp;gt;List of people&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Policies%20and%20Best%20Practices&amp;quot;&amp;gt;Policies and Best Practices&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Yearly%20Housekeeping&amp;quot;&amp;gt;Yearly Housekeeping&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Records&amp;quot;&amp;gt;Records&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Public%20Relations&amp;quot;&amp;gt;Public Relations&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Promotional%20Media&amp;quot;&amp;gt;Promotional Media&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 150px;&amp;quot;&amp;gt; &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;WIP Pages&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot;&amp;gt; &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;How%20to%20Guides&amp;quot;&amp;gt;How to Guides&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Git&amp;quot;&amp;gt;Git&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Info&amp;quot;&amp;gt;RoboJackets Information&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;TE%20Sessions%20Book&amp;quot;&amp;gt;TE Sessions Book&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Main_Page&amp;diff=15029</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Main_Page&amp;diff=15029"/>
		<updated>2016-06-15T00:45:29Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: added vendor list link to front page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; valign=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;'''''RoboJackets Wiki'''''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Welcome to the '''[http://www.gatech.edu/ Georgia Tech]''' '''[http://www.robojackets.org/ RoboJackets]''' wiki! We are currently looking for both volunteers and sponsors. More info can be found on the [[How_you_can_help|How you can help]] page. Feel free to contact an [[Admins|admin]] if you have any questions about this site.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;'''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;Teams&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[FIRST|FIRST]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[IGVC|IGVC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[IARRC|IARRC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[RoboCup|RoboCup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[BattleBots|BattleBots]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[TE_Sessions|Technology Enrichment (TE) Sessions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align: middle; width: 300px;&amp;quot; | [[File:RoboBuzz.jpg|center|300px|RoboBuzz]]&lt;br /&gt;
'''The Georgia Tech RoboJackets'''&amp;lt;br/&amp;gt;'''[http://www.robojackets.org/ http://www.robojackets.org]'''&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 150px; text-align: right;&amp;quot; | &amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;'''Resources'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[New_Users|New Users]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How_to_Guides|How to Guides]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Help:Editing|Editing Help]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Resources_for_Learning|Resources for Learning]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Vendor_List]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Current_events|Current Events]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[http://gtvault.sharepoint.com/sites/gww/scc SCC Sharepoint]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;'''&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;Info&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;'''&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[List_of_people|List of people]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Policies_and_Best_Practices|Policies and Best Practices]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Yearly_Housekeeping|Yearly Housekeeping]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Records|Records]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Public_Relations|Public Relations]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Promotional_Media|Promotional Media]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 150px;&amp;quot; | &amp;lt;p style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;span style=&amp;quot;font-size:xx-large;&amp;quot;&amp;gt;'''WIP Pages'''&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align: middle; width: 200px;&amp;quot; | &amp;lt;ul style=&amp;quot;line-height: 20.7999992370605px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[How_to_Guides|How to Guides]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Git|Git]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Info|RoboJackets Information]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[TE_Sessions_Book|TE Sessions Book]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=BattleBots&amp;diff=14946</id>
		<title>BattleBots</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=BattleBots&amp;diff=14946"/>
		<updated>2016-05-18T07:45:27Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: added overview section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the '''[http://www.robojackets.org/ RoboJackets]''' Battle Bots wiki!&amp;amp;nbsp;[[File:Motorama 2015.jpeg|thumb|right|400px|Battlebots team at Motorama 2015]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Everyone has seen BattleBots&amp;amp;nbsp;on T.V.,&amp;amp;nbsp;fighting to the death in a gladiatorial-style arena in a shower&amp;amp;nbsp;of steel, sparks, and glory, and yet many people haven't the first clue about&amp;amp;nbsp;what it takes to build one!&amp;amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
RoboJackets' BattleBots team tries to solve this, by&amp;amp;nbsp;teaching&amp;amp;nbsp;members to design and&amp;amp;nbsp;build&amp;amp;nbsp;a robot 1) robust enough to take multiple beatings, but 2) strong enough to deliver its own beatings in return. &amp;amp;nbsp;A good technical challenge that takes hundreds of man-hours and buckets of love. &amp;amp;nbsp;We have built battle-ready&amp;amp;nbsp;robots in the 120 lb, 60 lb, 30 lb, 12lb, and 3 lb weight classes, including (based on their active weapon:) drum spinners, ring spinners, shell spinners, veritical and horizontal bar spinners,&amp;amp;nbsp;sumo bots, walkers, and even the occassional&amp;amp;nbsp;wedge.&lt;br /&gt;
&lt;br /&gt;
We use mostly mechanical skills with some&amp;amp;nbsp;degree of electrical experience&amp;amp;nbsp;to implement&amp;amp;nbsp;our carefully CAD'ed designs, to&amp;amp;nbsp;personally&amp;amp;nbsp;manufacture the majority of our robots.&amp;amp;nbsp;Ultimately our goal&amp;amp;nbsp;is to build an awesome machine&amp;amp;nbsp;to fight&amp;amp;nbsp;one-on-one with another robot in&amp;amp;nbsp;the same weight class, all the&amp;amp;nbsp;while learning practical applications of tooling and machining, and gaining invaluable experience in the design and manufacturing process.&lt;br /&gt;
&lt;br /&gt;
== The Competition ==&lt;br /&gt;
&lt;br /&gt;
The competition consists of fights between robots in the same weight class. Competition rules place certain limits on weapon design and robot weight, for a fair contest and for the safety of the observers. For instance, entanglement weapons such as ropes or nets are prohibited along with invisible weapons such as electrical interference. This focuses the robot design on aggressive weapons designed to break apart or incapacitate the other robot, and the only limit on this type of weapon is that it is well engineered so as to not harm the people around it. The presence of these aggressive weapons forces the robots to be designed to withstand large shock loads, both mechanically and electrically. The challenge of the BattleBots team is unique in that a balance needs to be reached between defensive and offensive abilities, all while ensuring that the robot is very robust in all aspects. Even a single wire or bolt coming loose will cause defeat in an intense fight! &amp;amp;nbsp;This year we plan on attending two competitions, Motorama in Harrisburg, PA and Robogames in San Manteo, CA.&lt;br /&gt;
&lt;br /&gt;
== Meeting Times ==&lt;br /&gt;
&lt;br /&gt;
We meet in the Student Competition Center (Building on 14th Street). Wear closed-toe shoes and a tshirt (no long sleeves) since we will be using the shop. Bring a hair tie if needed. [[BattleBots_Carpool_Info|Carpool]]&lt;br /&gt;
&lt;br /&gt;
*'''BattleBots Meeting''' - Thursday 6:30 pm to 9:30 pm&lt;br /&gt;
*'''BattleBots Meeting''' - Friday 6:30 pm to 9:30 pm&lt;br /&gt;
&lt;br /&gt;
== Documentation ==&lt;br /&gt;
&lt;br /&gt;
===== 2016 Competition =====&lt;br /&gt;
&lt;br /&gt;
*[[Motorama_2016|Motorama 2016]]&lt;br /&gt;
*[[RoboGames_2016|RoboGames 2016]]&lt;br /&gt;
&lt;br /&gt;
===== 2015 Competition =====&lt;br /&gt;
&lt;br /&gt;
*[[Motorama_2015|Motorama 2015]]&lt;br /&gt;
*[[RoboGames_2015|RoboGames 2015]]&lt;br /&gt;
&lt;br /&gt;
===== 2014 Competition =====&lt;br /&gt;
&lt;br /&gt;
*[[BattleBots_2014_Tasks|Tasks]]&lt;br /&gt;
*[[BattleBots_2014_Meeting_Notes|Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
===== 2013 Competition =====&lt;br /&gt;
&lt;br /&gt;
*[[BattleBots_2013_Tasks|Tasks]]&lt;br /&gt;
*[[BattleBots_2013_Meeting_Notes|Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
===== [[BattleBots_Overview_2012|2012 Competition]] =====&lt;br /&gt;
&lt;br /&gt;
*[[BattleBotsPhotos2012|Photos]]&lt;br /&gt;
*[[BattleBots_2012_Tasks|Tasks]]&lt;br /&gt;
*[[BattleBots_2012_Meeting_Notes|Meeting Notes]]&lt;br /&gt;
&lt;br /&gt;
===== [[BattleBots_Overview_2011|2011 Competition]] =====&lt;br /&gt;
&lt;br /&gt;
*[http://www.robojackets.org/gallery/main.php?g2_itemId=7317 2011 Competition Pictures]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.robojackets.org/gallery/main.php?g2_itemId=50 RJ BattleBots Gallery]&lt;br /&gt;
*[http://www.robojackets.org/teams/battlebots/ RJ BattleBots Overview Page]&lt;br /&gt;
*[https://lists.gatech.edu/sympa/info/robojackets-battlebots RJ BattleBots Mailing List]&lt;br /&gt;
*[http://robogames.net/ RoboGames]&lt;br /&gt;
*[http://www.riobotz.com.br/tutorial.html Riobotz Tutorial] (400 page book on how to build a BattleBot. Great resource.)&lt;br /&gt;
*[http://www.battlebots.com/ Battlebots.com]&lt;br /&gt;
*[http://www.buildersdb.com/ Buidersdb.com]&lt;br /&gt;
*[http://www.robotmarketplace.com Robot Marketplace] (good source for motors, drivers, etc.)&lt;br /&gt;
[[Category:Pages with broken file links]] [[Category:BattleBots]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Motorama_2016&amp;diff=14942</id>
		<title>Motorama 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Motorama_2016&amp;diff=14942"/>
		<updated>2016-05-18T04:58:19Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFF99&amp;quot; | Motorama 2016&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;#x5B;&amp;amp;#x5B;File:&amp;amp;#124;frameless&amp;amp;#124;right&amp;amp;#124;480x360px&amp;amp;#124;temporary&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Competition Summary ==&lt;br /&gt;
&lt;br /&gt;
The NERC &amp;quot;Robot Conflict&amp;quot; at Motorama consists of a Double-Elimination Bracket Style tournament (a bot must lose two fights to be eliminated), as well as optional robot rumbles for every weight class. Weight classes include antweight (scrap and humor bots), beetleweight (3lb class), featherweight (12lb class), hobbyweight (30lb), and sportsman class (30lb with special rules). &lt;br /&gt;
&lt;br /&gt;
https://www.motoramaevents.com/robots &lt;br /&gt;
&lt;br /&gt;
http://thirdlawsports.com/2016/02/27/6-gifs-to-show-why-everyone-loves-robot-conflict-motorama/ &lt;br /&gt;
&lt;br /&gt;
http://www.robojackets.org/battlebots-team/&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
In total, Robots made by the RoboJackets won 8 fights, and lost 15 at the competition this year.&amp;amp;nbsp;&amp;lt;br/&amp;gt;[https://www.youtube.com/playlist?list=PLElIOq0YqgutQ9XiZDJFwER6cDbSeWYK_ Videos of all the fights can be found here.]&lt;br /&gt;
&lt;br /&gt;
== BattleBots taken by the RoboJackets ==&lt;br /&gt;
&lt;br /&gt;
=== BeetleWeights ===&lt;br /&gt;
&lt;br /&gt;
*[[Emmii|Emmii]]&lt;br /&gt;
*[[Misti|Misti]]&lt;br /&gt;
*[[Ami|Ami]]&lt;br /&gt;
*[[Sandi|Sandi]]&lt;br /&gt;
*[[Ghoti|Ghoti]]&lt;br /&gt;
*[[Shelli|Shelli]]&lt;br /&gt;
*[[Flipboi|Flipboi]]&lt;br /&gt;
&lt;br /&gt;
=== FeatherWeight ===&lt;br /&gt;
&lt;br /&gt;
*[[Cathi|Cathii]]&lt;br /&gt;
[[Category:BattleBots Competitions]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Motorama_2016&amp;diff=14941</id>
		<title>Motorama 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Motorama_2016&amp;diff=14941"/>
		<updated>2016-05-18T04:57:22Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFF99&amp;quot; | Motorama 2016&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; | &amp;amp;#x5B;&amp;amp;#x5B;File:&amp;amp;#124;frameless&amp;amp;#124;right&amp;amp;#124;480x360px&amp;amp;#124;temporary&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt; Competition Summary &amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The NERC &amp;quot;Robot Conflict&amp;quot; at Motorama consists of a Double-Elimination Bracket Style tournament (a bot must lose two fights to be eliminated), as well as optional robot rumbles for every weight class.  Weight classes include antweight (scrap and humor bots), beetleweight (3lb class), featherweight (12lb class), hobbyweight (30lb), and sportsman class (30lb with special rules). &lt;br /&gt;
&lt;br /&gt;
https://www.motoramaevents.com/robots&lt;br /&gt;
http://thirdlawsports.com/2016/02/27/6-gifs-to-show-why-everyone-loves-robot-conflict-motorama/&lt;br /&gt;
http://www.robojackets.org/battlebots-team/&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
In total, Robots made by the RoboJackets won 8 fights, and lost 15 at the competition this year.&amp;amp;nbsp;&amp;lt;br/&amp;gt;[https://www.youtube.com/playlist?list=PLElIOq0YqgutQ9XiZDJFwER6cDbSeWYK_ Videos of all the fights can be found here.]&lt;br /&gt;
&lt;br /&gt;
== BattleBots taken by the RoboJackets ==&lt;br /&gt;
&lt;br /&gt;
=== BeetleWeights ===&lt;br /&gt;
&lt;br /&gt;
*[[Emmii|Emmii]]&lt;br /&gt;
*[[Misti|Misti]]&lt;br /&gt;
*[[Ami|Ami]]&lt;br /&gt;
*[[Sandi|Sandi]]&lt;br /&gt;
*[[Ghoti|Ghoti]]&lt;br /&gt;
*[[Shelli|Shelli]]&lt;br /&gt;
*[[Flipboi|Flipboi]]&lt;br /&gt;
&lt;br /&gt;
=== FeatherWeight ===&lt;br /&gt;
&lt;br /&gt;
*[[Cathi|Cathii]]&lt;br /&gt;
[[Category:BattleBots Competitions]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Misti&amp;diff=14940</id>
		<title>Misti</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Misti&amp;diff=14940"/>
		<updated>2016-05-18T04:30:35Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 189px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &amp;lt;span style=&amp;quot;background-color:#FFFF00;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Misti&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Year Of Creation&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &lt;br /&gt;
Versions&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Version&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Update Year&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Wins/Losses&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | 5-1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | Information and Statistics&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Weight Class&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | 3lb&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Weapon Class&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | Drum Spinner&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Combined Wins/Losses&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | (&amp;quot;Temporary&amp;quot;)&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | (&amp;quot;Temporary&amp;quot;)&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Motorama_2016|Motorama 2016]] ===&lt;br /&gt;
&lt;br /&gt;
'''Results -&amp;amp;nbsp;Bracket Style:'''&lt;br /&gt;
&lt;br /&gt;
*RowBot vs. Misti&lt;br /&gt;
**RowBot was a top-mounted, horizontal bar spinner whose weapon spun close to the ground.&lt;br /&gt;
**RowBot flipped itself early on in the match and was unable to get rightside up.&lt;br /&gt;
**Misti made contact with RowBot but did not bring RowBot upright again, forcing it to lose.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*Misti vs Flipboi&lt;br /&gt;
**Misti had trouble driving without pulling to the side&lt;br /&gt;
**Flipboi controlled most of the match by getting under Misti's wheels and generally outmaneuvering her.&lt;br /&gt;
**However, midway through the match&amp;amp;nbsp;Flipboi got flipped by a solid hit from Misti's active&amp;amp;nbsp;weapon and was unable to return upright.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*Misti vs Revenge of Dr. Super Brain&lt;br /&gt;
**Dr. Super Brain was an aggressive flipper bot&amp;amp;nbsp;that controlled&amp;amp;nbsp;most of the match&lt;br /&gt;
**After much back and forth, Misti's active weapon won out by throwing Dr. Super Brain against the wall, where it got stuck in a corner, unable to right itself.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*Sloppy Seconds vs Misti&lt;br /&gt;
**Sloppy Seconds was a powerful vertical bar spinner.&lt;br /&gt;
**Each time the active weapons of both robots met, they were thrown and flipped in opposite directions&lt;br /&gt;
**After one such hit, Sloppy Seconds was left upside down, and unable to right itself.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*Misti vs Margin of Safety&lt;br /&gt;
**Margin of Safety is an extremely low profile horizontal bar spinner with a custom high power motor&lt;br /&gt;
**Most of the match was an agility back and forth, without the robots connecting.&lt;br /&gt;
**When they did connect, Misti got flipped substantially.&lt;br /&gt;
**After a second strong connect, Misti appeared to be&amp;amp;nbsp;unable to drive, and the operator forfeited the match.&lt;br /&gt;
**Misti lost by tap out.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
=== V1Created By:&amp;amp;nbsp; ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Drive Motors&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drive Motor Controllers&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Motor&amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Motor Controllers&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reciever&lt;br /&gt;
| Hobby King 2.4Ghz Receiver 6Ch V2&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remote Control&lt;br /&gt;
| Hobby King 2.4Ghz 6Ch Tx and Rx V2&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Battery&lt;br /&gt;
| Zippy Flightmax 1300mAh 3S1P 20C&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| (OTHER:)&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Problems: ====&lt;br /&gt;
&lt;br /&gt;
*Weapon motor was exposed on one side and vulnerable. &amp;amp;nbsp;&lt;br /&gt;
**When it got struck, this totally disabled&amp;amp;nbsp;the weapon and helped dramatically tear a side plate&amp;amp;nbsp;with it.&lt;br /&gt;
&lt;br /&gt;
==== Good Aspects: ====&lt;br /&gt;
&lt;br /&gt;
*Weapon was one of (if not the most) powerful in the 3lb class.&lt;br /&gt;
*Can operate when flipped (invertible).&lt;br /&gt;
*Easy to disassemble and reassemble, good protection of internal components.&lt;br /&gt;
*Use of plastic as an effective shock buffer.&lt;br /&gt;
&lt;br /&gt;
==== &amp;amp;nbsp;Changes/Improvements: ====&lt;br /&gt;
&lt;br /&gt;
*Maybe lower the height of the body from the ground to decrease vulnerability to wedges and low-hitting opponents.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.robojackets.org/w/Ghoti Ghoti]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Shelli Shelli]&lt;br /&gt;
*[[Sandi|Sandi]]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Emmii Emmii]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Ami Ami]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Flipboi Flipboi]&lt;br /&gt;
&lt;br /&gt;
== Notes: ==&lt;br /&gt;
&lt;br /&gt;
Most successful robot in the 3lb class in 2016's Motorama.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with RoboJackets'&amp;amp;nbsp;IGVC robot of the same name!&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Misti&amp;diff=14939</id>
		<title>Misti</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Misti&amp;diff=14939"/>
		<updated>2016-05-18T04:16:20Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: Formatting fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 189px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | Misti&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Year Of Creation&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &lt;br /&gt;
Versions&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Version&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{currver|1.0}}}1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Update Year&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{updyr|2015-2016}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Wins/Losses&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{winloss|0/2}}}5-1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | Information and Statistics&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Weight Class&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{wc|BeetleWeight}}}3lb&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Weapon Class&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{weapc|Ring Spinner}}}Drum Spinner&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Combined Wins/Losses&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{winloss|0/2}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | (&amp;quot;Temporary&amp;quot;)&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{TBA|(&amp;quot;Temporary&amp;quot;)}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | (&amp;quot;Temporary&amp;quot;)&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{TBA|(&amp;quot;Temporary&amp;quot;)}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Motorama_2016|Motorama 2016]] ===&lt;br /&gt;
&lt;br /&gt;
Results -&amp;amp;nbsp;Bracket Style:&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;#x5B;&amp;amp;#x5B;RowBoat_vs._Misti&amp;amp;nbsp;|RowBot vs. Misti&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
**RowBot was a top-mounted, horizontal bar spinner whose weapon spun close to the ground.&lt;br /&gt;
**RowBot flipped itself early on in the match and was unable to get rightside up.&lt;br /&gt;
**Misti made contact with RowBot but did not bring RowBot upright again, forcing it to lose.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*&amp;amp;#x5B;&amp;amp;#x5B;Misti_vs_Flipboi&amp;amp;nbsp;|Misti vs Flipboi&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
**Misti had trouble driving without pulling to the side&lt;br /&gt;
**Flipboi controlled most of the match by getting under Misti's wheels and generally outmaneuvering her.&lt;br /&gt;
**However, midway through the match&amp;amp;nbsp;Flipboi got flipped by a solid hit from Misti's active&amp;amp;nbsp;weapon and was unable to return upright.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*&amp;amp;#x5B;&amp;amp;#x5B;Misti_vs_Revenge_of_Dr._Super_Brain&amp;amp;nbsp;|Misti vs Revenge of Dr. Super Brain&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
**Dr. Super Brain was an aggressive flipper bot&amp;amp;nbsp;that controlled&amp;amp;nbsp;most of the match&lt;br /&gt;
**After much back and forth, Misti's active weapon won out by throwing Dr. Super Brain against the wall, where it got stuck in a corner, unable to right itself.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
*&amp;amp;#x5B;&amp;amp;#x5B;Sloppy_Seconds_vs_Misti|Sloppy Seconds vs Misti&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
**Sloppy Seconds was a powerful vertical bar spinner.&lt;br /&gt;
**Misti won by KO.&lt;br /&gt;
**After one such hit, Sloppy Seconds was left upside down, and unable to right itself.&lt;br /&gt;
**Each time the active weapons of both robots met, they were thrown and flipped in opposite directions&lt;br /&gt;
*&amp;amp;#x5B;&amp;amp;#x5B;Misti_vs_Margin_of_Safety|Misti vs Margin of Safety&amp;amp;#x5D;&amp;amp;#x5D;&lt;br /&gt;
**Margin of Safety is an extremely low profile horizontal bar spinner with a custom high power motor&lt;br /&gt;
**Misti lost by tap out.&lt;br /&gt;
**After a second strong connect, Misti appeared to be&amp;amp;nbsp;unable to drive, and the operator forfeited the match.&lt;br /&gt;
**When they did connect, Misti got flipped substantially.&lt;br /&gt;
**Most of the match was an agility back and forth, without the robots connecting.&lt;br /&gt;
&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
=== V1 ===&lt;br /&gt;
&lt;br /&gt;
Created By:&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Drive Motors&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drive Motor Controllers&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Motor&amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Motor Controllers&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reciever&lt;br /&gt;
| Hobby King 2.4Ghz Receiver 6Ch V2&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remote Control&lt;br /&gt;
| Hobby King 2.4Ghz 6Ch Tx and Rx V2&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Battery&lt;br /&gt;
| Zippy Flightmax 1300mAh 3S1P 20C&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| (OTHER:)&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Problems: ====&lt;br /&gt;
&lt;br /&gt;
*Weapon motor was exposed on one side and vulnerable. &amp;amp;nbsp;&lt;br /&gt;
**When it got struck, this totally disabled&amp;amp;nbsp;the weapon and helped dramatically tear a side plate&amp;amp;nbsp;with it.&lt;br /&gt;
&lt;br /&gt;
==== Good Aspects: ====&lt;br /&gt;
&lt;br /&gt;
*Weapon was one of (if not the most) powerful in the 3lb class.&lt;br /&gt;
*Can operate when flipped (invertible).&lt;br /&gt;
*Easy to disassemble and reassemble, good protection of internal components.&lt;br /&gt;
*Use of plastic as an effective shock buffer.&lt;br /&gt;
&lt;br /&gt;
==== &amp;amp;nbsp;Changes/Improvements: ====&lt;br /&gt;
&lt;br /&gt;
*Maybe lower the height of the body from the ground to decrease vulnerability to wedges and low-hitting opponents.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[http://wiki.robojackets.org/w/Ghoti Ghoti]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Shelli Shelli]&lt;br /&gt;
*[[Sandi|Sandi]]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Emmii Emmii]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Ami Ami]&lt;br /&gt;
*[http://wiki.robojackets.org/w/Flipboi Flipboi]&lt;br /&gt;
&lt;br /&gt;
== Notes: ==&lt;br /&gt;
&lt;br /&gt;
Most successful robot in the 3lb class in 2016's Motorama.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with RoboJackets'&amp;amp;nbsp;IGVC robot of the same name!&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=Misti&amp;diff=14938</id>
		<title>Misti</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=Misti&amp;diff=14938"/>
		<updated>2016-05-18T04:11:11Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: Misti - Drum Spinner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; style=&amp;quot;width: 189px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | Misti&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Year Of Creation&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | 2016&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | &lt;br /&gt;
Versions&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Version&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{currver|1.0}}}1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Update Year&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{updyr|2015-2016}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Wins/Losses&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{winloss|0/2}}}5-1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 179px;&amp;quot; | Information and Statistics&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &lt;br /&gt;
Weight Class&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{wc|BeetleWeight}}}3lb&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Weapon Class&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{weapc|Ring Spinner}}}Drum Spinner&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Combined Wins/Losses&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{winloss|0/2}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | (&amp;quot;Temporary&amp;quot;)&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{TBA|(&amp;quot;Temporary&amp;quot;)}}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | (&amp;quot;Temporary&amp;quot;)&lt;br /&gt;
| style=&amp;quot;width: 26px;&amp;quot; | {{{TBA|(&amp;quot;Temporary&amp;quot;)}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
=== [[Motorama_2016|Motorama 2016]] ===&lt;br /&gt;
&lt;br /&gt;
**Results:&lt;br /&gt;
***Bracket Style:&lt;br /&gt;
****[[RowBoat_vs._Misti&lt;br /&gt;
|RowBot vs. Misti]]&lt;br /&gt;
*****RowBot was a top-mounted, horizontal bar spinner whose weapon spun close to the ground.&lt;br /&gt;
*****RowBot flipped itself early on in the match and was unable to get rightside up.&lt;br /&gt;
*****Misti made contact with RowBot but did not bring RowBot upright again, forcing it to lose.&lt;br /&gt;
*****Misti won by KO.&lt;br /&gt;
****[[Misti_vs_Flipboi&lt;br /&gt;
|Misti vs Flipboi]]&lt;br /&gt;
*****Misti had trouble driving without pulling to the side&lt;br /&gt;
*****Flipboi controlled most of the match by getting under Misti's wheels and generally outmaneuvering her.&lt;br /&gt;
*****However, midway through the match&amp;amp;nbsp;Flipboi got flipped by a solid hit from Misti's active&amp;amp;nbsp;weapon and was unable to return upright.&lt;br /&gt;
*****Misti won by KO.&lt;br /&gt;
****[[Misti_vs_Revenge_of_Dr._Super_Brain&lt;br /&gt;
|Misti vs Revenge of Dr. Super Brain]]&lt;br /&gt;
*****Dr. Super Brain was an aggressive flipper bot[[Misti_vs_Revenge_of_Dr._Super_Brain&lt;br /&gt;
|​]]&amp;amp;nbsp;that controlled&amp;amp;nbsp;most of the match&lt;br /&gt;
*****After much back and forth, Misti's active weapon won out by throwing Dr. Super Brain against the wall, where it got stuck in a corner, unable to right itself.&lt;br /&gt;
*****Misti won by KO.&lt;br /&gt;
****[[Sloppy_Seconds_vs_Misti&lt;br /&gt;
|Sloppy Seconds vs Misti]]&lt;br /&gt;
*****Sloppy Seconds was a powerful vertical bar spinner.&lt;br /&gt;
*****Each time the active weapons of both robots met, they were thrown and flipped in opposite directions. &amp;amp;nbsp;&lt;br /&gt;
*****After one such hit, Sloppy Seconds was left upside down, and unable to right itself.&lt;br /&gt;
*****Misti won by KO.&lt;br /&gt;
****[[Misti_vs_Margin_of_Safety&lt;br /&gt;
|Misti vs Margin of Safety]]&lt;br /&gt;
*****Margin of Safety is an extremely low profile horizontal bar spinner with a custom high power motor.&lt;br /&gt;
*****Most of the match was an agility back and forth, without the robots connecting.&lt;br /&gt;
*****When they did connect, Misti got flipped substantially.&lt;br /&gt;
*****After a second strong connect, Misti appeared to be&amp;amp;nbsp;unable to drive, and the operator forfeited the match.&lt;br /&gt;
*****Misti lost by tap out.&lt;br /&gt;
== Version ==&lt;br /&gt;
&lt;br /&gt;
=== V1 ===&lt;br /&gt;
&lt;br /&gt;
Created By:&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Drive Motors&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Drive Motor Controllers&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Motor&amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Motor Controllers&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reciever&lt;br /&gt;
| Hobby King 2.4Ghz Receiver 6Ch V2&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Remote Control&lt;br /&gt;
| Hobby King 2.4Ghz 6Ch Tx and Rx V2&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Battery&lt;br /&gt;
| Zippy Flightmax 1300mAh 3S1P 20C&amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| (OTHER:)&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
==== Problems: ====&lt;br /&gt;
&lt;br /&gt;
**Weapon motor was exposed on one side and vulnerable. &amp;amp;nbsp;&lt;br /&gt;
***When it got struck, this totally disabled&amp;amp;nbsp;the weapon and helped dramatically tear a side plate&amp;amp;nbsp;with it.&lt;br /&gt;
*&lt;br /&gt;
==== Good Aspects: ====&lt;br /&gt;
&lt;br /&gt;
**Weapon was one of (if not the most) powerful in the 3lb class.&lt;br /&gt;
**Can operate when flipped (invertible).&lt;br /&gt;
**Easy to disassemble and reassemble, good protection of internal components.&lt;br /&gt;
**Use of plastic as an effective shock buffer.&lt;br /&gt;
==== &amp;amp;nbsp;Changes/Improvements: ====&lt;br /&gt;
&lt;br /&gt;
**Maybe lower the height of the body from the ground to decrease vulnerability to wedges and low-hitting opponents.&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
**[http://wiki.robojackets.org/w/Ghoti Ghoti]&lt;br /&gt;
**[http://wiki.robojackets.org/w/Shelli Shelli]&lt;br /&gt;
**[[Sandi|Sandi]]&lt;br /&gt;
**[http://wiki.robojackets.org/w/Emmii Emmii]&lt;br /&gt;
**[http://wiki.robojackets.org/w/Ami Ami]&lt;br /&gt;
**[http://wiki.robojackets.org/w/Flipboi Flipboi]&lt;br /&gt;
== Notes: ==&lt;br /&gt;
&lt;br /&gt;
Not to be confused with RoboJackets'&amp;amp;nbsp;IGVC robot of the same name! &amp;amp;nbsp;Most successful robot in the 3lb class in 2016's Motorama&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14665</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14665"/>
		<updated>2015-10-14T03:09:36Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
=== Dimensioning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14664</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14664"/>
		<updated>2015-10-14T03:08:42Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
=== Dimensioning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14663</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14663"/>
		<updated>2015-10-14T03:08:11Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
=== Dimensioning ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14662</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14662"/>
		<updated>2015-10-14T03:07:26Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
== '''Dimensioning''' ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14661</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14661"/>
		<updated>2015-10-14T03:06:53Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14660</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14660"/>
		<updated>2015-10-14T03:06:21Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
=== [[File:Drawing orientation screenshot.png|thumb|right|text-top|upright|Drawing Orientations]] ===&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=File:Drawing_orientation_screenshot.png&amp;diff=14659</id>
		<title>File:Drawing orientation screenshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=File:Drawing_orientation_screenshot.png&amp;diff=14659"/>
		<updated>2015-10-14T03:04:53Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14658</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14658"/>
		<updated>2015-10-14T03:04:22Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14657</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14657"/>
		<updated>2015-10-14T03:03:18Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|text-top|upright|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|text-top|upright|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14656</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14656"/>
		<updated>2015-10-14T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
=== Insert ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 5.jpg|thumb|left|Axial arrows on circular faces when selecting surfaces for insertion]] [[File:Inv assembly 6.jpg|thumb|right|Axes are aligned in the same direction]] Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow.&lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14655</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14655"/>
		<updated>2015-10-14T03:01:19Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: changed image properties to see try and fix section overlap issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
=== Mate ===&lt;br /&gt;
&lt;br /&gt;
[[File:Inv assembly 4.jpg|thumb|left|text-top|upright|Flush with a .2 in offset]] [[File:Inv assembly 2.jpg|thumb|right|text-top|upright|Mate]] Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===Insert===&lt;br /&gt;
[[Image:Inv_assembly_5.jpg|thumb|left|Axial arrows on circular faces when selecting surfaces for insertion]]&lt;br /&gt;
[[Image:Inv_assembly_6.jpg|thumb|right|Axes are aligned in the same direction]]&lt;br /&gt;
Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow. &lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14654</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14654"/>
		<updated>2015-10-14T02:59:29Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: changed title to make it more useful and descriptive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
&lt;br /&gt;
==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
&lt;br /&gt;
====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
===Mate===&lt;br /&gt;
[[Image:Inv_assembly_4.jpg|thumb|left|Flush with a .2 in offset]]&lt;br /&gt;
[[Image:Inv_assembly_2.jpg|thumb|right|Mate]]&lt;br /&gt;
Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===Insert===&lt;br /&gt;
[[Image:Inv_assembly_5.jpg|thumb|left|Axial arrows on circular faces when selecting surfaces for insertion]]&lt;br /&gt;
[[Image:Inv_assembly_6.jpg|thumb|right|Axes are aligned in the same direction]]&lt;br /&gt;
Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow. &lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
== Making your Parts and Assemblies Useful ==&lt;br /&gt;
&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14653</id>
		<title>How to Guide Inventor</title>
		<link rel="alternate" type="text/html" href="https://wiki.robojackets.org/index.php?title=How_to_Guide_Inventor&amp;diff=14653"/>
		<updated>2015-10-14T02:58:07Z</updated>

		<summary type="html">&lt;p&gt;Vleblanc: Filled out this blank section with my knowledge of the Drawing file type and usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://en.wikipedia.org/wiki/Autodesk_Inventor Inventor], produced by [http://www.autodesk.com Autodesk], is the 3D solid modeling software currently used by the RoboJackets. The software can be downloaded for free at [http://students.autodesk.com http://students.autodesk.com] (you need a valid email address from a college ie. your @gatech.edu address). This guide is based off of Inventor 2008 and 2009. Inventor 2010 still works the same and has the shortcut keys, but has a ribbon style GUI.&lt;br /&gt;
&lt;br /&gt;
Autodesk has released a set of [http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos] that are a great place to start learning.&lt;br /&gt;
&lt;br /&gt;
==Setting Up Inventor==&lt;br /&gt;
In order to do anything you need to setup your project file. By creating this you can more easily keep track of just project X or project Y and have them on the same machine.&lt;br /&gt;
&lt;br /&gt;
To Do This:&lt;br /&gt;
# Go to File&lt;br /&gt;
# Projects&lt;br /&gt;
# Click the new button&lt;br /&gt;
# Fill in the requested info&lt;br /&gt;
Note: There are many ways to get to the projects window.&lt;br /&gt;
&lt;br /&gt;
Now you will have you new project listed in the project window. However when you start inventor you will not by default be working in it. To make this the default project  just double click on your project in the list.  Now when you start you will always be working with it.&lt;br /&gt;
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==Making a Part==&lt;br /&gt;
First we need to create a part file. To do this File &amp;gt; New &amp;gt; Select Standard.ipt&lt;br /&gt;
&lt;br /&gt;
===Making a Sketch===&lt;br /&gt;
[[Image:Inv_sketch_start.jpg|thumb|left|Starting out a sketch]]&lt;br /&gt;
Like AutoCAD (also made by Autodesk) Inventor has many shortcut keys (some of them are the same). To your left you will see two panels. On the top you have Model and on the bottom you have 2D Sketch. The bottom panel will change depending on what you are doing (Note: these are the default locations and these windows are movable). You will also notice beside each title there is a drop down arrow these provide more features which you can explore. Though generally you will not use these additional features.&lt;br /&gt;
&lt;br /&gt;
Generally (by default) the top panel will house info about the current file you are in and the bottom panel will hold commands that you can use to create your product.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Lines====&lt;br /&gt;
To do a line you can hit L and then click around to draw what you need to. To stop drawing lines (along with any other command) hit Esc. By default lines will attempt to orient them selves parallel and perpendicular with other lines.&lt;br /&gt;
&lt;br /&gt;
====Circles====&lt;br /&gt;
There is more than one way to make a circle. By default and when you hit C it will make one from the center of the point that you select. To change this click the down arrow beside the circle button.&lt;br /&gt;
&lt;br /&gt;
====More====&lt;br /&gt;
You can also create boxes. More importantly there is a trim command short cut X. With trim you could draw a triangle and place a circle on the end of it. Then remove only the lines that you want and end up with an ice cream cone.&lt;br /&gt;
&lt;br /&gt;
Project Geometry is is by far one of the most useful tools (later on once you have more than one file). With this you can bring forward outlines from other parts or features on the same part and create sketches that a driven off of something else. These sketches will automatically update when that something else is changed.&lt;br /&gt;
&lt;br /&gt;
====Dimensioning====&lt;br /&gt;
Before we go any further we need to fully dimension our sketch. This keeps it from changing and locks it in place. As of now all of our lines will be green and once we are done they will be black. To get started hit D. (Note: You can auto dimension the sketch however sometimes it is better to manually do it. You may want your sketch to be based off of direction X or Y and keep this or that side more readily adjustable.) You may need to specify its distance from the origin. To do this make the axises visible and project their geometry.  &lt;br /&gt;
&lt;br /&gt;
Once you have created a dimension you can edit it by click on it (it will go from black to red while hovering). You can input any formula you want.&lt;br /&gt;
&lt;br /&gt;
A dimension can also be based of off of other dimensions.  To do this  simply create a dimension like you would normally and edit it. Once the window is up for you to key in a formula  or number click on the dimension(s) you want it to be based off of. You can then manipulate them as if they were variables in an equation (which they are).&lt;br /&gt;
&lt;br /&gt;
===Make Features===&lt;br /&gt;
In order to make your 2-dimensional sketch into something more tangible you will need to utilize various features depending on your situation. Overtime you will figure out what your situation is and what to do.&lt;br /&gt;
&lt;br /&gt;
====Extrude====&lt;br /&gt;
[[Image:Inv_extrude_win.jpg|thumb|right|Normal Extrusion Window in Inventor]]&lt;br /&gt;
This makes a  perpendicular projection of set length from a selected profile (sketch). To do this hit E. A window will appear with options on how to preform the extrusion.&lt;br /&gt;
&lt;br /&gt;
To preform a Normal Extrusion:&lt;br /&gt;
# Hit E&lt;br /&gt;
# Select profile or sketch&lt;br /&gt;
# Key in distance&lt;br /&gt;
# Select direction (Forward, Backward, or 1/2 forward &amp;amp; 1/2 backward)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Revolve====&lt;br /&gt;
[[Image:Inv_rev_win.jpg|thumb|right|Revolve Extrusion Window]]&lt;br /&gt;
Produces a rotation of X degrees around a specified axis. You can added a line to your sketch and use it as that rotation axis or use an edge of the sketch.&lt;br /&gt;
&lt;br /&gt;
To preform an Revolved Extrusion:&lt;br /&gt;
# Hit R&lt;br /&gt;
# Select the profile or sketch&lt;br /&gt;
# Select axis of rotation&lt;br /&gt;
# Specify extent (Full = 360, To = To a face, To From = From one location to another location, Angel = Specify degree)&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
====Sweep====&lt;br /&gt;
&lt;br /&gt;
====Loft====&lt;br /&gt;
&lt;br /&gt;
====Hole====&lt;br /&gt;
When making holes for a bolted connection, it is better to use the hole tool instead of drawing them into your sketch initially and extruding or doing a cut.&lt;br /&gt;
Benefits of using the hole tool include:&lt;br /&gt;
* standard hole sizes for bolts&lt;br /&gt;
* thread and depth&lt;br /&gt;
* finishing options (counter sink, counter bore, etc.)&lt;br /&gt;
* easy adjustment of parameters&lt;br /&gt;
&lt;br /&gt;
Other types of holes may be generated using the [[#Normal|extrude]] tool.&lt;br /&gt;
&lt;br /&gt;
====Fillet====&lt;br /&gt;
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====Chamfer====&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
[[Image:Inv_iprop_win.jpg|thumb|right|iProperties Window in Inventor]]&lt;br /&gt;
Now that you part is complete you are not done! Go to File &amp;gt; iProperties &amp;gt; Physical Tab&lt;br /&gt;
&lt;br /&gt;
Set your material type and hit update. Then apply and close the window. Doing this allows inventor to: a) give you and estimated weight of your robot and b) give you a estimated cg location. Note: If you have a part like fan or an entire assembly like a motor you can weight the thing and then manually key in its mass on that window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Assembling Parts==&lt;br /&gt;
Now that you have your parts lets put them together to make some sort of subsystem, product, etc. To do this you will need to create an assembly. Note: Assemblies can be composed of parts and other assemblies.&lt;br /&gt;
&lt;br /&gt;
Ideally your robot's assembly structure could look like this:&amp;lt;br/&amp;gt;&lt;br /&gt;
#Main Robot Assem&lt;br /&gt;
## Drive Train Assem&lt;br /&gt;
### Gearbox Assem&lt;br /&gt;
#### Gears (Parts)&lt;br /&gt;
#### Plates (Parts)&lt;br /&gt;
#### Shaft (Part)&lt;br /&gt;
## Frame Assem&lt;br /&gt;
### Tubes / Angle (parts)&lt;br /&gt;
### Bolts (parts)&lt;br /&gt;
## Manipulators&lt;br /&gt;
## Bumpers&lt;br /&gt;
&lt;br /&gt;
[[Image:Inv_assembly_win.jpg|thumb|right|Constraint dialog in Inventor]]&lt;br /&gt;
===Constraints===&lt;br /&gt;
&lt;br /&gt;
Constraints, like in the sketching phase, are used in assembly phase to align parts in the fashion it will resemble in real life. First components must be placed, with the first component as grounded. Then the constraints dialog can be pulled up by hitting the  key. &lt;br /&gt;
&lt;br /&gt;
The first tab deals with assembly constraints and it is what we will be working with here. The options here are mate, angle, tangent and insert. They respectively align faces, corners, circular objects and cylinders to other faces, corners, surfaces and holes. &lt;br /&gt;
&lt;br /&gt;
===Mate===&lt;br /&gt;
[[Image:Inv_assembly_4.jpg|thumb|left|Flush with a .2 in offset]]&lt;br /&gt;
[[Image:Inv_assembly_2.jpg|thumb|right|Mate]]&lt;br /&gt;
Mate is the first option and it comes in two modes, flush and mate. Two surfaces are selected and then they are stuck next to each other when using mate.&lt;br /&gt;
&lt;br /&gt;
Flush (seen left) on the other aligns surfaces or planes with each other. A typical set of constraints use a single mate and two flushes to firmly stick two components to each other in a rigid orientation (three dimensions of movement requires three constraints). Offsets can also be described for additional flexibility in binding components together.&lt;br /&gt;
&lt;br /&gt;
===Insert===&lt;br /&gt;
[[Image:Inv_assembly_5.jpg|thumb|left|Axial arrows on circular faces when selecting surfaces for insertion]]&lt;br /&gt;
[[Image:Inv_assembly_6.jpg|thumb|right|Axes are aligned in the same direction]]&lt;br /&gt;
Insert typically inserts a cylindrical object into a hole. The first two selections of the participating circular faces also show an axial arrow. &lt;br /&gt;
&lt;br /&gt;
There is an option to have the arrows oppose each other or point in the same direction. This gives two different types of inserts, so choose the circular face correctly may save time and additional constraints.&lt;br /&gt;
&lt;br /&gt;
Insert constraints have variable offsets as well, and if no offset is specified, then the components are free to slide along the highlighted axis of insertion.&lt;br /&gt;
&lt;br /&gt;
==Making what you just did Useful==&lt;br /&gt;
=== Drawing Files ===&lt;br /&gt;
&lt;br /&gt;
'''Drawing files''' (.dwg) in Inventor are essentially&amp;amp;nbsp;2D schematics of your parts and assemblies, which can be used for presentations, machining guides, and as fleshed out design documents. &amp;amp;nbsp;We also use drawings as the 2D input for the waterjet.&lt;br /&gt;
&lt;br /&gt;
To add contents to a drawing file, first&amp;amp;nbsp;import the &amp;quot;base view&amp;quot; of each&amp;amp;nbsp;.ipt file for the parts you want to add&amp;amp;nbsp;(right click,&amp;amp;nbsp;then select &amp;quot;base view&amp;quot;, then select your file). &amp;amp;nbsp;Then choose&amp;amp;nbsp;a 2D perspective&amp;amp;nbsp;of the part to display&amp;amp;nbsp;in the schematic. &amp;amp;nbsp;Some of these perspectives include: Top, Left, Right, Back, and Bottom. For''3D designs'', you will usually show 3&amp;amp;nbsp;perspectives, the top, the broad side, and the short side (x, y, and z, essentially). &amp;amp;nbsp;Any unique part of a&amp;amp;nbsp;component or set of components should be highlighted from its most descriptive angle. &amp;amp;nbsp;It is essential that the drawings give&amp;amp;nbsp;anyone with the schematic enough information&amp;amp;nbsp;to understand and/or physically&amp;amp;nbsp;create the the full part or set of parts. &amp;amp;nbsp;Essential information may include: a bill of materials, material types, special notes, cut-outs and insets (&amp;quot;details&amp;quot;), and most importantly, your&amp;amp;nbsp;parts'&amp;amp;nbsp;dimensions'''.'''&lt;br /&gt;
&lt;br /&gt;
==== '''Dimensioning''' ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;The most important information you can include in a drawing file is its dimensioning. &amp;amp;nbsp;This is essential for understanding and crafting the parts in your drawing in the real world. &amp;amp;nbsp;You can annotate most of this information using the Dimension&amp;amp;nbsp;tool, under the &amp;quot;Annotate&amp;quot; section.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;Required dimensioning&amp;amp;nbsp;includes:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the length, width, and height (thickness)&amp;amp;nbsp;of all components&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;the radius of all holes&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;relative locations of all holes or cuts&amp;amp;nbsp;&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;e.g.&amp;amp;nbsp;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;radius from center, distance from edge&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;fillet,&amp;amp;nbsp;chamfer, polygon, and&amp;amp;nbsp;extrude&amp;amp;nbsp;angles&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;any pattern details&amp;lt;/span&amp;gt;&lt;br /&gt;
**&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;?e.g. 5 holes over a distance of 5.5 inches&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;line-height: 20.8px;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is a dimenioning tool in the top drawing&amp;amp;nbsp;ribbon.&lt;br /&gt;
&lt;br /&gt;
==Appendix==&lt;br /&gt;
===Useful Short Cut Keys===&lt;br /&gt;
* Inventor Wide&lt;br /&gt;
** Zoom to fit = Home&lt;br /&gt;
** Look at face = Page Up&lt;br /&gt;
** Ending a command = Esc&lt;br /&gt;
** Pan = F2 (Hold)&lt;br /&gt;
** Zoom = F3 (Hold)&lt;br /&gt;
** Rotate = F4 (Hold)&lt;br /&gt;
** Cycle Through Views = F5&lt;br /&gt;
** Isometric View = F6&lt;br /&gt;
* Parts&lt;br /&gt;
** 2D Sketches&lt;br /&gt;
*** Line = L&lt;br /&gt;
*** Circle = C&lt;br /&gt;
*** Trim = X&lt;br /&gt;
*** Dimension = D&lt;br /&gt;
** Modeling&lt;br /&gt;
*** Extrude = E&lt;br /&gt;
*** Revolve = R&lt;br /&gt;
*** Fillet = F&lt;br /&gt;
*** Mirror = Ctrl + Shift + M&lt;br /&gt;
*** Circular Pattern = Ctrl + Shift + C&lt;br /&gt;
*** Rectangular Pattern = Ctrl + Shift + R&lt;br /&gt;
*** Loft = Ctrl + Shift + L&lt;br /&gt;
*** Sweep = Ctrl + Shift + S&lt;br /&gt;
* Assemblies&lt;br /&gt;
* Drawings&lt;br /&gt;
&lt;br /&gt;
===Mouse Use===&lt;br /&gt;
* Pan = Center Click&lt;br /&gt;
* Zoom in / out = Scroll up / down&lt;br /&gt;
&lt;br /&gt;
===Changing Units===&lt;br /&gt;
* When entering a dimension, simply type in the abbreviation for the unit. Inventor will convert automatically.&lt;br /&gt;
* To change the entire part, click Tools&amp;gt;Document Settings. On the Units tab, select your new units appropriately.&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/?guid=GUID-A8795BBB-D723-444D-B36F-81573A6E1022 Essential Skills Videos]&lt;br /&gt;
*[http://help.autodesk.com/view/INVNTOR/2014/ENU/ Autodesk Inventor WikiHelp]&lt;br /&gt;
*[http://www.cadsetterout.com/inventor-tutorials/101-autodesk-inventor-productivity-tips/ Productivity Tips]&lt;br /&gt;
&lt;br /&gt;
[[Category: How to Guides]][[Category: Mechanical]]&lt;/div&gt;</summary>
		<author><name>Vleblanc</name></author>
		
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